This is a story of monsters and fear, of choices and consequences. Will your actions bring calm or sorrow to the weary? Can you do what is necessary to protect the defenseless? Fin...
Masque
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A small village lies in a cold, barren land, beset by a great threat. As the blizzard rages, one warrior braves the wilds to come to their aid.
How will the villagers survive their nightly terror? You intend on learning more about the creature plaguing this village to free them of it for good.
If the snow monster is truly a child, as some witnesses claim, what is the right course of action? Even the villagers cannot agree on what must be done. Perhaps the hunters who fac...
It seems one can earn a much-coveted place in the Hunter's Hall of Honor by defeating a savage creature like the snow monster. But is the village terror more than just a monster? Y...
You visit the home of Gared the village chief, but is instead greeted by his young daughter. She says she has something urgent to discuss with you. But could this a little girl pos...
Gared's daughter Bitsie says that she is a friend of the snow monster, who is really a boy named Edward. Is it truly possible to be friends with the savage creature plaguing the vi...
Bitsie wants the Snow Child to come back to the village and live with everyone else. Edward has little faith in this dream, but he won't last for long living in the cold, rugged mo...
The Snow Child and Bitsie will need more than just a single person in their corner if he ever hopes to be allowed back in the village. You and Bitsie try to persuade the villagers,...
In the end, you decided you could not help Edward and Bitsie. As hard for the boy as this all was, the villagers' fears were justified.There must be a better solution than putting...
Some of the villagers believe that Gared is using his daughter and the Snow Child to get his name in the Hunter's Hall of Honor, and you did little dissuade them. A decision must b...
The Snow Child's tent is deserted. Except for a letter Bitsie left for her father Gared, there are no traces of the two children...
While the villagers debated the fate of the Snow Child, the village comes under sudden assault by a pack of Yetis. What will become of this small, chaos-stricken village?
Bitsie sneaks Edward into the village for safety in the midst of the Yeti panic, but the villagers stumble upon them. When the villagers insist that the Snow Child is responsible f...
Gared tells you to release the Snow Child. There's no way the village chief could be oblivious to the backlash this will cause. He must have been moved by your determination to hel...
Upon being released, Edward's first thought is not of escape. Instead, he wants to help the villagers who exiled him. By transforming and driving the Yetis off, the Snow Child has...
Gared asks you to lead the evacuation of the village. As you lead the villagers away from the attacking Yetis, you encounter something unexpected...
You could not stand idly by while the whole village ganged up on Bitsie and Edward, now transformed into the snow monster. Hoping the villagers will see reason, you step in to prot...
Even after the Snow Child transforms into the beast that everyone fears, Bitsie refuses to leave his side. Believing that the needs of the many outweigh the needs of the few, you s...
Bitsie is injured after coming between the snow monster and the angry mob, and the snow monster flees. Did you make the right choice? Where did the snow child go? And what will Bit...
Worried for the people of his village, Gared asks you to keep an eye on Edward. He wants to be sure both that the boy doesn't escape, and that he is protected from any villagers ho...
The Snow Child manages to escape amidst the chaos, but what will become of him alone in the wilderness?
A villager asks you for a hand repairing the many structures that were damaged during the snow monster's attacks. Helping fix the village is just as important as stopping the monst...
Bitsie says she wants to procure a few items to bring to the Snow Child before she visits. She asks you to help her raid the village storeroom, which is currently under guard by vi...
Someone has a story to tell you.
Masque wishes to speak with you about your own story.
Speak with Masque and open the book to create your very own story.
You have lived all of Masque's stories. You have seen every possible action, and it's inevitable consequence. You are now the master storyteller. Speak with Masque!
Memories of the past are fickle things. Some bring great joy, and others sadness. Some can't help but do both. This is a story of the undying sort. How will you feel, when all's sa...
According to Chief Stan, a scary ghost has been appearing on a path outside of town. You decide night time is the best time to go ghost hunting. Hopefully that isn't a mistake...
You meet a strange girl loitering in the alley late at night. She says she loves adventure and wants to help you locate the ghost using her book of necromancy.
The girl's first suggestion was a failure. The strange concoction did not call forth any ghosts, but the girl is already formulating another plan.
The girl wants to summon the ghost using a candle that smells like death. You agree to hunt monsters and extract the necessary Eau de Mort.
The burning death-candle attracted ghosts, just like the girl said! But none of them were the scary ghost haunting the town. You need another way to locate the troublesome spook......
The 'ghost' you encountered was no spirit, but a Grim Reaper named Steve. He came to take the girl you've been hanging out with. According to him she's a ghost and doesn't even kno...
You decided to tell the girl the truth. It's better to hear it from a friend. She tells you to close your eyes and that there's something she wants to show you. Maybe it has someth...
The girl showed you a memory of her childhood from back when she was alive. It seems like she knew Chief Stan as a child. Just who is this girl? Before she leaves, she asks you for...
The girl asks you to deliver the time capsule to Chief Stan. Grim Reaper Steve, however, suggest you let it be. He warns that dredging up memories of the dead after all these years...
After you delivered the time capsule to Chief Stan, he revealed that the childhood friend he buried it with later became his first wife. Her name was Anna. Sadly, she died young. T...
You ended up keeping your promises both to Anna and Chief Stan. Stan says that he cannot keep the time capsule and asks you to find a good place for it. You think over what Anna wo...
You ended up keeping your promise to Anna, but not to Chief Stan. You decided that telling Mrs. Ming Ming everything is the right thing to do. How will she react?
You decide to heed the Grim Reaper's warning. Those who loved her in life, had spent years getting over Anna's death. Chief Stan was clearly one of those people, and it doesn't see...
You couldn't bear to tell the girl the truth. You just didn't want to hurt her. Will she take the news well coming from a Grim Reaper?
Furious after her confrontation with the Grim Reaper, the girl vanishes. Steve has an idea of how to find her, but you might not like it...
The Grim Reaper suggests summoning the girl using the same necromancy she taught you. In the end, you decided this would only hurt her more. Perhaps there's a better way to find he...
The spell the Grim Reaper mentioned seemed like the only way to find the girl again. You didn't like it, but you decided to use it, for her own good.
The girl is furious with you. She is frustrated, not because she is dead, but because you refused to help her, and because you were so inconsiderate in light of her situation.
You didn't have the heart to tell the girl the truth. How do you tell someone that they don't belong there? That they have to leave? Perhaps this is for the best.
The girl is excited to continue your ghost-hunting adventure, but tells you there's somewhere she must go first. She leads you to a large maple tree, and tells you that something c...
The girl says she remembers burying something important underneath the maple tree, and starts digging. Opening her old time capsule, she becomes distraught and deeply confused to d...
The girl says she remembers burying something important underneath the maple tree, and starts digging. Opening her old time capsule, she becomes distraught and deeply confused to d...
Before leaving the mortal plane with Grim Reaper Steve, the girl makes one final request. She asks that you deliver the time capsule to it's other owner, and disappears without giv...
The Grim Reaper interrupts you on your way to investigate the time capsule's owner, and urges you to ignore the girl's request... What is going on?
The Grim Reaper interrupts you on your way to investigate the time capsule's owner, and urges you to ignore the girl's request. He warned that dredging up memories of the dead afte...
You decide to go through the time capsule's contents in hopes of finding a clue to the owner's identity.
Even those with the best of intentions have their secrets. But how do you tell who's lying for the right reasons, and who's up to no good? Find out in Masque's second story!
Phantom's Intelligence Analyst Christiane has urgent news about her boss's safety. You should pay her a visit aboard the Lumiere and find out more.
It seems someone is plotting to assassinate Phantom using the new maid position as an their opportunity. You head straight for Maid Academy to investigate the suspects.
Speaking with all four suspects has only left you more confused than before. You listened to their stories, and found that each girl had her quirks, but none of them look the part...
Having completed her background check on the four candidates for the position, Colette calls to fill you in on her findings. Perhaps this will help you narrow down the list of susp...
Due to a poor connection, you weren't able to hear all of Colette's report, but at least you're a step closer to finding the culprit. You were about to resume your investigation, w...
After Pudding receives a suspicious letter from the Black Wings, you decide to give her the benefit of the doubt. Who would frame Pudding? Now the real investigation begins.
After Pudding receives a suspicious letter from the Black Wings, you decide she cannot be trusted. You begin to interrogate her to get to the bottom of this.
You looks through the girls' belongings in hopes of a clue. Perhaps what you find will be your big break!
It is time to make a decision. If you delay any longer, the culprit will have time to act or escape. Race against the clock and uncover the assassin!
The suspicious behavior, and the fact that the candles from her bag were the same color as Black Wings' seal in the letter... Everything in your investigation points to Mont Blanc...
Pudding arrives with the Cygnus Knights in tow, but you aren't sure Mont Blanc will surrender without a fight. Mont Blanc is revealed as the culprit, and the Cygnus Knights move to...
After hearing her story, you decide to let Mont Blanc go. You aren't sure it's the right decision, but you can't ignore her situation. What now?
Even after hearing her sad story, you decided you couldn't let Mont Blanc go. You leave her to her fate with the Cygnus Knights, and that is the last you hear of her... until a let...
You determine that Pudding is the culprit. The records of her combat training, and the weapon found in her belongings makes her all the more suspicious. You should arrest her befor...
After a botched attempt to confront Pudding as the assassin, you learn that Pudding is actually a Cygnus Knight. Uh oh... If Pudding is not the culprit, perhaps her own investigati...
You are certain that Choux is the culprit. Not only did she lie about her past, but her bag contained expensive jewels. She is not who she says it is. You move in to make the arres...
It turns out Choux is actually a rival master thief, hoping to abscond with Phantom's treasures by infiltrating his ship as a maid. While she is not the assassin, she must still be...
You determine Pie must be the assassin you are looking for. Her mysterious past, and the absence of any belongings is too suspicious to overlook. Arrest her before she escapes or c...
Pie claims that she and Phantom know each other from long ago. After revealing the name of the real culprit, she asks you not to disclose her true identity to Phantom.
Pie doesn't want her true identity revealed to Phantom. What happened between the two of them? She's a complete mystery.
After helping with the apprehension of the real assassin, Pie is about to leave, when an unexpected visitor arrives...
You have completed an ending for all three of Masque's stories. Talk to Masque!
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